Struct freya::prelude::dioxus_elements::rect   
pub struct rect;Expand description
Implementations§
§impl rect
 
impl rect
pub const padding: (&'static str, Option<&'static str>, bool) = _
pub const padding: (&'static str, Option<&'static str>, bool) = _
padding
Specify the inner paddings of an element. You can do so by three different ways, just like in CSS.
Example:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            padding: "25" // 25 in all sides
            padding: "100 50" // 100 in top and bottom, and 50 in left and right
            padding: "5 7 3 9" // 5 in top, 7 in right, 3 in bottom and 9 in left
        }
    )
}pub const height: (&'static str, Option<&'static str>, bool) = _
pub const height: (&'static str, Option<&'static str>, bool) = _
width and height
Specify the width and height for the given element.
See syntax in Size Units.
Example:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            background: "red",
            width: "15",
            height: "50",
        }
    )
}pub const width: (&'static str, Option<&'static str>, bool) = _
pub const min_height: (&'static str, Option<&'static str>, bool) = _
pub const min_height: (&'static str, Option<&'static str>, bool) = _
min_width & min_height
rect supports specifying a minimum width and height, this can be useful if you use it alongside a percentage for the target size.
See syntax for Size Units.
Usage
fn app(cx: Scope) -> Element {
    render!(
        rect {
            background: "red",
            min_width: "100",
            min_height: "100",
            width: "50%",
            height: "50%",
        }
    )
}pub const min_width: (&'static str, Option<&'static str>, bool) = _
pub const max_height: (&'static str, Option<&'static str>, bool) = _
pub const max_height: (&'static str, Option<&'static str>, bool) = _
max_width & max_height
rect supports specifying a maximum width and height.
See syntax for Size Units.
Usage
fn app(cx: Scope) -> Element {
    render!(
        rect {
            background: "red",
            max_width: "50%",
            max_height: "50%",
            width: "500",
            height: "500",
        }
    )
}pub const max_width: (&'static str, Option<&'static str>, bool) = _
pub const background: (&'static str, Option<&'static str>, bool) = _
pub const background: (&'static str, Option<&'static str>, bool) = _
background
Specify a color as the background of an element.
You can learn about the syntax of this attribute here.
Example:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            background: "red"
        }
    )
}pub const border: (&'static str, Option<&'static str>, bool) = _
pub const border: (&'static str, Option<&'static str>, bool) = _
border
You can add a border to an element using the border and border_align attributes.
- bordersyntax:- [width] <solid | none> [color].
- border_alignsyntax:- <inner | outer | center>.
Example:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            border: "2 solid black",
            border_align: "inner"
        }
    )
}pub const border_align: (&'static str, Option<&'static str>, bool) = _
pub const direction: (&'static str, Option<&'static str>, bool) = _
pub const direction: (&'static str, Option<&'static str>, bool) = _
direction
Control how the inner elements will be stacked, possible values are vertical (default) and horizontal.
Usage
fn app(cx: Scope) -> Element {
    render!(
        rect {
            width: "100%",
            height: "100%",
            direction: "vertical",
            rect {
                width: "100%",
                height: "50%",
                background: "red"
            },
            rect {
                width: "100%",
                height: "50%",
                background: "green"
            }
        }
    )
}pub const corner_radius: (&'static str, Option<&'static str>, bool) = _
pub const corner_radius: (&'static str, Option<&'static str>, bool) = _
corner_radius & corner_smoothing
The corner_radius attribute let’s you smooth the corners of the element, with corner_smoothing you can give a “squircle” effect.
Example:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            corner_radius: "10",
            corner_smoothing: "75%"
        }
    )
}pub const corner_smoothing: (&'static str, Option<&'static str>, bool) = _
pub const color: (&'static str, Option<&'static str>, bool) = _
pub const color: (&'static str, Option<&'static str>, bool) = _
color
The color attribute let’s you specify the color of the text.
You can learn about the syntax of this attribute in Color Syntax.
Example:
fn app(cx: Scope) -> Element {
    render!(
        label {
            color: "green",
            "Hello, World!"
        }
    )
}Another example showing inheritance:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            color: "blue",
            label {
                "Hello, World!"
            }
        }
    )
}
pub const font_size: (&'static str, Option<&'static str>, bool) = _
pub const font_size: (&'static str, Option<&'static str>, bool) = _
font_size
You can specify the size of the text using font_size.
Example:
fn app(cx: Scope) -> Element {
    render!(
        label {
            font_size: "50",
            "Hellooooo!"
        }
    )
}pub const font_family: (&'static str, Option<&'static str>, bool) = _
pub const font_family: (&'static str, Option<&'static str>, bool) = _
font_family
With the font_family you can specify what font do you want to use for the inner text.
Limitation: Only fonts installed in the system are supported for now.
Example:
fn app(cx: Scope) -> Element {
    render!(
        label {
            font_family: "Inter",
            "Hello, World!"
        }
    )
}pub const font_style: (&'static str, Option<&'static str>, bool) = _
pub const font_style: (&'static str, Option<&'static str>, bool) = _
font_style
You can choose a style for a text using the font_style attribute.
Accepted values: upright (default), italic and oblique.
Example:
fn app(cx: Scope) -> Element {
    render!(
        label {
            font_style: "italic",
            "Hello, World!"
        }
    )
}pub const font_weight: (&'static str, Option<&'static str>, bool) = _
pub const font_weight: (&'static str, Option<&'static str>, bool) = _
font_weight
You can choose a weight for a text using the font_weight attribute.
Accepted values:
- invisible
- thin
- extra-light
- light
- normal(default)
- medium
- semi-bold
- bold
- extra-bold
- black
- extra-black
- 50
- 100
- 200
- 300
- 400
- 500
- 600
- 700
- 800
- 900
- 950
Example:
fn app(cx: Scope) -> Element {
    render!(
        label {
            font_weight: "bold",
            "Hello, World!"
        }
    )
}pub const font_width: (&'static str, Option<&'static str>, bool) = _
pub const font_width: (&'static str, Option<&'static str>, bool) = _
font_width
You can choose a width for a text using the font_width attribute.
Accepted values:
- ultra-condensed
- extra-condensed
- condensed
- normal(default)
- semi-expanded
- expanded
- extra-expanded
- ultra-expanded
Example:
fn app(cx: Scope) -> Element {
    render!(
        label {
            font_weight: "bold",
            "Hello, World!"
        }
    )
}pub const main_align: (&'static str, Option<&'static str>, bool) = _
pub const main_align: (&'static str, Option<&'static str>, bool) = _
main_align & cross_align
Control how the inner elements are positioned inside the element. You can combine it with the direction attribute to create complex flows.
Possible values for both attributes are:
- start(default): At the begining of the axis
- center: At the center of the axis
- end: At the end of the axis
When using the vertical direction, main_align will be the Y axis and cross_align will be the X axis. But when using the horizontal direction, the
main_align will be the X axis and the cross_align will be the Y axis.
Example on how to center the inner elements in both axis:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            width: "100%",
            height: "100%",
            main_align: "center",
            cross_align: "center",
            rect {
                width: "50%",
                height: "50%",
                background: "red"
            },
        }
    )
}pub const cross_align: (&'static str, Option<&'static str>, bool) = _
pub const text_align: (&'static str, Option<&'static str>, bool) = _
pub const text_align: (&'static str, Option<&'static str>, bool) = _
text_align
You can change the alignment of the text using the text_align attribute.
Accepted values: center, end, justify, left, right, start
Example
fn app(cx: Scope) -> Element {
    render!(
        label {
            text_align: "right",
            "Hello, World!"
        }
    )
}pub const margin: (&'static str, Option<&'static str>, bool) = _
pub const margin: (&'static str, Option<&'static str>, bool) = _
margin
Specify the margin of an element. You can do so by three different ways, just like in CSS.
fn app(cx: Scope) -> Element {
    render!(
        rect {
            margin: "25" // 25 in all sides
            margin: "100 50" // 100 in top and bottom, and 50 in left and right
            margin: "5 7 3 9" 5 // in top, 7 in right, 3 in bottom and 9 in left
        }
    )
}pub const position: (&'static str, Option<&'static str>, bool) = _
pub const position: (&'static str, Option<&'static str>, bool) = _
position
Specify how you want the element to be positioned inside it’s parent Area
Possible values for position:
- stacked(default)
- absolute
When using the absolute mode, you can also combine it with the following attributes:
- position_top
- position_right
- position_bottom
- position_left
These only support pixels.
Example:
fn app(cx: Scope) -> Element {
    render!(
        rect {
            width: "100%",
            height: "100%",
            rect {
                position: "absolute",
                position_bottom: "15",
                position_right: "15",
                background: "black",
                width: "100",
                height: "100",
            }
        }
    )
}